Customer Reviews (500)

@aDdHaTeR • 2025-03-27T19:08:00-07:00

this game is the best decor game EVA! it is so freakin fun and i luv how there are rewards and voting. i totes recommend getting this game ASAP.

Agape Reign • 2025-03-27T10:04:11-07:00

I’m not sure if some of the designs are voted up for the joke factor or what, but some ugly designs seem to be ranking really high in some of these competitions. Also, designs that do not include the required elements should be excluded. Sometimes, there isn’t a “client pick,” but the instructions tell you to use certain materials. I’ve seen designs ranked high that did not include them. Also, far too many elements are locked and require you to spend money to unlock. I’m on my second season and will be deleting after it’s over.

Zipper 😁😇 • 2025-03-27T05:13:10-07:00

It’s really good too play but at the same time it’s like real life you can’t buy everything and at last it’s free no ads every second but if you want to buy something and you don’t have the money you can watch a day

Summary of Key Insights

Redecor - Home Design Game is a generally well-received app with a strong creative community and engaging gameplay. However, significant concerns exist regarding the game's monetization strategies, voting fairness, and certain aspects of the user experience. While users appreciate the app's creative outlet, realistic graphics, and lack of forced ads, many feel that the game has become increasingly expensive and pay-to-win, leading to frustration and potential churn. The overall sentiment is mixed, with many long-time players expressing disappointment over recent changes. Quantitatively, the app has a decent rating, but the high number of 1-3 star reviews suggests considerable dissatisfaction among a segment of the user base.

  • Overall Rating: Not explicitly stated, but can be inferred as positive based on the high number of 5-star reviews, but also with a significant amount of negative reviews.
  • Score Distribution:
    • 5 Stars: 52.4% (262/500)
    • 4 Stars: 13.8% (69/500)
    • 3 Stars: 12.2% (61/500)
    • 2 Stars: 8.2% (41/500)
    • 1 Star: 13.4% (67/500)
  • Key Strengths: Creative outlet, realistic graphics, lack of forced ads, engaging gameplay, strong community.
  • Key Weaknesses: Perceived "pay-to-win" model, high cost of items, unfair voting system, repetitive content, technical glitches, aggressive monetization tactics.

Data & Methodology Overview

  • Data Sample Size: 500 reviews
  • Time Frame: Not explicitly stated, but assumed to be recent based on the version number (3.37.0) and references to recent changes.
  • Analysis Methods:
    • Sentiment Analysis: Identifying positive, negative, and neutral tones in the reviews.
    • Keyword Extraction: Identifying frequently used words and phrases to pinpoint common themes and issues.
    • Topic Modeling: Grouping reviews based on shared topics (e.g., cost, voting, features).
    • Frequency Analysis: Quantifying the occurrence of specific complaints and feature requests.

Key User Pain Points

  • High Cost of Items/Pay-to-Win: Many users feel the game has become too expensive, requiring significant real-money investment to access desirable items and compete effectively. The cost of items is perceived as disproportionate to the rewards earned. This is the most frequently mentioned issue.
  • Unfair Voting System: Complaints about the voting system are prevalent. Users feel that voting is often biased towards bland, all-white/beige designs, regardless of design quality or adherence to challenge criteria. There are also concerns about rigged voting and algorithms favoring newer players or those who spend more money.
  • Limited Inventory/Locked Items: A significant number of users are frustrated by the limited inventory available without spending money, and the constant barrage of locked items that require premium currency to unlock. This restricts creativity and limits design options.
  • Repetitive Content/Recycled Designs: Some long-time players express boredom with recycled room designs and materials, leading to a lack of fresh and engaging content.
  • Technical Glitches/Loading Issues: Several reviews mention technical problems such as crashing, slow loading times, and disappearing coins/items.
  • Aggressive Monetization Tactics: Users are annoyed by the constant pop-up ads and offers to purchase in-game currency, which detracts from the overall gaming experience. The shift from design focus to fashion/makeup elements is also a point of contention for some.
  • Loss of Progress/Status: Some users reported losing their achieved status and inventory due to inactivity or changes in the game's system, which is very frustrating.
  • Poor Customer Support: A few reviews mention unhelpful or unresponsive customer support when dealing with technical issues or billing problems.

Frequently Requested Features

  • More Ways to Earn Coins/Tokens: Users consistently request more opportunities to earn in-game currency without spending real money.
  • Fairer Voting System: Implementing a more objective voting system that considers design quality and adherence to challenge criteria. A "neither" button for voting was also suggested.
  • Ability to Sell Back Items: Allowing users to sell unwanted items in their inventory for coins or tokens.
  • More Diverse Design Options: Expanding the range of available items, styles, and room types to cater to a wider range of design preferences.
  • Improved Item Filtering: Adding the ability to filter items by unlocked status and multiple colors.
  • Ability to Connect with Friends: Adding a social feature to connect and interact with other players.
  • More Exterior Designs: Users expressed a desire for more exterior design challenges.
  • More "Blitz" Designs: Some users missed the blitz design challenges and wanted them back.

Strengths and Positive Aspects

  • Creative Outlet: The game provides a satisfying creative outlet for users to express their design skills and experiment with different styles.
  • Realistic Graphics: Users appreciate the realistic graphics and high-quality design elements.
  • Engaging Gameplay: The daily design challenges and competitive aspect keep users engaged and motivated to play.
  • Lack of Forced Ads: Many users appreciate that the game does not force them to watch ads to progress.
  • Strong Community: The game has a vibrant and supportive community, with many players sharing tips and inspiration.
  • Relaxing and Calming: Many users find the game relaxing and a good way to relieve stress.
  • Educational Value: Some users have found the game helpful in learning about interior design principles and color theory.
  • Accessibility: The game is relatively easy to learn and play, making it accessible to a wide range of users.
  • Constant Updates: Users appreciate the frequent updates and new content added to the game.

Prioritized Action Recommendations

High Priority:

  • Rebalance the Economy: Significantly increase the amount of coins/tokens earned through gameplay (voting, challenges) and reduce the cost of items. This directly addresses the most prevalent complaint and can mitigate the perception of a "pay-to-win" model.
  • Improve the Voting System: Implement changes to the voting system to reduce bias and ensure fairer results. Consider adding a "neither" button, weighting votes based on design expertise, or implementing an algorithm that prioritizes adherence to challenge criteria.
  • Address Technical Issues: Investigate and fix reported technical glitches, such as crashing, slow loading times, and disappearing coins/items. These issues negatively impact the user experience and can lead to frustration and churn.

Medium Priority:

  • Expand Inventory Options: Provide more opportunities to unlock items without spending real money. Consider increasing the number of free items available or introducing new ways to earn premium currency.
  • Offer More Diverse Content: Introduce new room designs, styles, and materials to cater to a wider range of design preferences and prevent the game from becoming repetitive. Consider adding more exterior design challenges.
  • Enhance Customer Support: Improve the responsiveness and helpfulness of customer support to address user issues and concerns more effectively.

Low Priority:

  • Implement a Sell-Back Feature: Allow users to sell unwanted items in their inventory for a small amount of coins or tokens.
  • Add Social Features: Introduce a social component to the game, allowing users to connect with friends, share designs, and participate in group challenges.

Opportunities for Startup Ideas

  • AI-Powered Design Assistant: Develop an AI-powered tool that provides personalized design recommendations based on user preferences and challenge criteria.
  • Community-Driven Design Marketplace: Create a platform where users can create and sell their own design assets (e.g., textures, patterns, 3D models) to other players.
  • AR-Enabled Home Design App: Integrate augmented reality (AR) technology to allow users to visualize their Redecor designs in their own homes.
  • Subscription Box for Physical Decor Items: Offer a subscription box that delivers physical decor items inspired by the designs in the game.
  • Educational Courses on Interior Design: Create educational courses that teach users the fundamentals of interior design, leveraging the game as a practical learning tool.

Trends and Observations

  • Shift in Sentiment Over Time: Long-time players tend to be more critical of recent changes, particularly those related to monetization and voting.
  • Language Preferences: The majority of reviews are in English, suggesting that the primary user base is English-speaking. There are a few reviews in Spanish, which suggests there is a Spanish-speaking user base as well.
  • "Beige Aesthetic" Complaint: A recurring theme is the perception that the voting system favors bland, all-white/beige designs, indicating a potential bias in the user base's design preferences.
  • Monetization Backlash: The increasing focus on monetization has led to a significant backlash from users, with many expressing frustration and threatening to quit the game.
  • The need for more design options without VIP Status: There is a need for more design options for those who cannot afford to pay for VIP Status.

Conclusion

Redecor - Home Design Game has a strong foundation with its engaging gameplay, realistic graphics, and creative community. However, the app's increasing focus on monetization and perceived unfairness in the voting system are major concerns that need to be addressed. To retain existing players and attract new ones, the developers should prioritize rebalancing the economy, improving the voting system, and addressing technical issues. By focusing on these areas, Redecor can regain its reputation as a fun, creative, and accessible design game. The overall recommendation is to shift the focus from aggressive monetization to providing a more balanced and rewarding experience for all players.

Original App Link

https://apps.apple.com/us/app/redecor-home-design-game/id1413287364?uo=2