Customer Reviews (500)

Steadman13 • 2024-11-15T22:37:22-07:00

Favorite “few minutes free” game for several years, but the recent update really hinders your flip timing (you used to be able to hold your finger on the flip button and release at the exact moment you wanted to start/stop a flip, now it is on the touch itself rather than release). I understand it was made for “responsiveness”, but you get less accurate flips when pushing a button rather than releasing if your finger is already on! Hoping there can be some customization here to fit everyone’s playstyles!!

[ APPLAUSE ] • 2024-10-03T11:48:02-07:00

EDIT: Fixed! Thx, dev! :) Because of “on release” action button instead of “on touch”

Shiushiusbuksbs • 2024-07-18T19:26:41-07:00

It so hard but fun

Summary of Key Insights

Backflip Madness is a simple and addictive game that many users have enjoyed for years, often citing it as a childhood favorite. The game's strengths lie in its simple mechanics, fun gameplay, and satisfying physics. However, the app suffers from a lack of content updates, leading to boredom and a desire for more levels, tricks, and customization options. A significant portion of reviews, particularly older ones, mention incompatibility with newer iOS versions, suggesting a period where the game was unplayable for many. While some users praise the lack of ads and in-app purchases, others find the game too short and easy, even on the hardest difficulty.

Overall sentiment is positive, reflected in the high percentage of 5-star reviews. However, the recurring requests for updates and new content indicate a need for the developers to reinvest in the game to maintain its popularity.

  • Overall Rating: High (based on review distribution)
  • 5-Star Reviews: 63.2%
  • 4-Star Reviews: 16.6%
  • 3-Star Reviews: 6.4%
  • 2-Star Reviews: 2.6%
  • 1-Star Reviews: 11.2%

Data & Methodology Overview

  • Data Sample Size: 500 reviews
  • Time Frame: Reviews span several years, with a concentration around iOS updates (e.g., iOS 11).
  • Analysis Methods: Manual review and thematic analysis to identify recurring themes, sentiments, feature requests, and pain points. Keyword extraction was used to identify frequently mentioned terms.

Key User Pain Points

  • Lack of Content/Levels: The most frequent complaint is the limited number of levels, leading to a short playtime and subsequent boredom.
  • Outdated Graphics/Gameplay: Some users feel the game's graphics and gameplay are dated and could benefit from a refresh.
  • Bugs/Glitches: Some users have reported glitches such as landing on a mat but still failing, or the "get more" option covering the play button.
  • Difficulty Spikes: Some users find the initial levels too difficult, hindering their enjoyment and leading to frustration.
  • Missing Features: Removal of the replay button has frustrated some users.
  • Input Lag: A few users reported input lag making the game almost impossible to play.
  • Incompatibility with iOS Updates: A large number of reviews mention the game's incompatibility with iOS 11 and later versions, indicating a period where the game was unplayable for many.
  • Original "On Release" Flip Timing issue: A recent update changed the flip timing mechanism and some users preferred the previous "On Release" mechanism.

Frequently Requested Features

  • More Levels/Maps: The most common request is for more levels and maps to extend the game's lifespan.
  • New Tricks/Flips: Users want additional tricks and flips, such as front flips, twists, and more complex maneuvers.
  • Character Customization: Many users desire the ability to customize their character's appearance, including adding female characters and different outfits.
  • Remastered Version/Improved Graphics: Some users request a remastered version with better physics and graphics.
  • Multiplayer Mode: A few users have suggested adding a multiplayer mode to compete with friends.
  • Save Replays: Users want the ability to save and share replays of their best flips.
  • Parkour Mode: Some users suggest a parkour mode with freerunning elements.

Strengths and Positive Aspects

  • Simple and Addictive Gameplay: Users consistently praise the game's simple and addictive gameplay loop.
  • Fun Physics: The realistic ragdoll physics and simulation are a source of entertainment, especially when failing.
  • Nostalgia: Many users cite the game as a childhood favorite, contributing to positive sentiment.
  • No Ads/In-App Purchases: Some users appreciate the absence of ads and in-app purchases.
  • Challenging: Many users find the game challenging, particularly on higher difficulty levels.
  • Time Killer: The game is seen as a great way to kill time and take a break.

Prioritized Action Recommendations

  • High Priority:
    • Address iOS Compatibility: Ensure the game is compatible with the latest iOS versions to prevent it from becoming unplayable.
    • Add More Levels/Content: Develop and release new levels, maps, and challenges to address the most frequent complaint and extend the game's lifespan.
    • Bug Fixes: Resolve reported bugs and glitches, such as the landing glitch and input lag.
  • Medium Priority:
    • Implement Character Customization: Add character customization options, including female characters and different outfits.
    • Introduce New Tricks/Flips: Expand the range of available tricks and flips to add depth to the gameplay.
    • Improve Graphics/Physics: Consider a graphical update or physics engine improvements to modernize the game.
    • Restore Replay Feature: Reintroduce the replay button and add the ability to save and share replays.
  • Low Priority:
    • Add Multiplayer Mode: Explore the possibility of adding a multiplayer mode.
    • Implement Parkour Mode: Consider adding a parkour mode with freerunning elements.
    • Address Minor Typographical Errors: Correct any typographical errors, such as the "Prot 1" misspelling.

Opportunities for Startup Ideas

  • Backflip Madness 2: Develop a sequel with enhanced graphics, physics, more levels, and expanded gameplay features.
  • Frontflip Madness: Create a standalone game focused solely on front flips, catering to users specifically requesting this feature.
  • Parkour Simulator Game: A more comprehensive parkour simulator game with realistic physics, extensive customization, and a level editor.
  • Mobile Game Level Creation Platform: A platform that allows users to create and share levels for mobile games, addressing the common desire for more user-generated content.

Trends and Observations

  • Nostalgia Factor: Many users express nostalgia for the game, suggesting a strong emotional connection.
  • iOS Update Impact: Reviews spiked around iOS updates, indicating that compatibility issues significantly impacted the game's user base.
  • PewDiePie Effect: Some users mention discovering the game through PewDiePie, highlighting the potential for influencer marketing.

Conclusion

Backflip Madness is a beloved game with a simple yet addictive formula. However, its lack of updates has led to user frustration and boredom. By addressing the prioritized action recommendations, particularly adding new content and ensuring iOS compatibility, the developers can revitalize the game and retain its loyal fanbase. The game has the potential to be even more successful with modern graphics, expanded gameplay features, and community engagement. A sequel could also capitalize on the game's popularity and introduce innovative features.

Overall Recommendation: Prioritize content updates and iOS compatibility to revitalize the game and maintain its fanbase.

Original App Link

https://apps.apple.com/us/app/backflip-madness/id564874986?uo=2