Customer Reviews (500)

jstonestl • 2025-03-26T17:12:58-07:00

so, the controls seem like they would be amazing on mobile, they’re not. The scratch version is better. Get it on your computer.

StuffStuffStuffStuff • 2025-03-25T20:04:41-07:00

When I saw this had a mobile version I needed it. I didn’t care the price. This game has been with me for a long time. The controls are unique the play is satisfying despite being frustrating and the piece feels well crafted and homogenous despite the low quality aesthetic and lag spikes upon terrain generation. If you get this game. Stick with it. If you angry, sad, or impatient… you will get over it. Give it time.

TheWildArmy • 2025-03-24T16:43:27-07:00

I play this game in my downtime when I’m bored and it is really fun as of writing this I have 359 wins on this game if you do not have any other games that are fun to play when you are bored I highly recommend this game.

Summary of Key Insights

  • "Getting Over It" is a highly polarizing game, living up to its reputation as a frustrating but rewarding experience. The mobile port receives mixed reviews, with many praising the core gameplay loop while heavily criticizing the touch controls. The game's difficulty is intentional and a core part of the design, but the mobile controls often add an additional layer of unpredictable difficulty that detracts from the experience. While some players find the game addictive and even therapeutic, others find it excessively frustrating and poorly suited for mobile play.
  • Key Strengths: Addictive gameplay loop, unique and challenging experience, philosophical narration, rewarding sense of accomplishment upon completion.
  • Key Weaknesses: Poorly implemented touch controls, inconsistent physics, occasional lag spikes, lack of controller support.
  • Overall Sentiment: Mixed. While many users rate the game highly, a significant portion express extreme frustration with the controls and overall mobile experience. The game boasts a high percentage of 5-star reviews (64.2%), but also a notable percentage of 1-star reviews (20%).
  • Quantitative Metrics:
    • Overall Rating (implied from distribution): ~4.0 stars (estimated)
    • Score Distribution: {"1":20%,"2":3.4%,"3":3.4%,"4":9%,"5":64.2%} (Percentages calculated from review counts)

Data & Methodology Overview

  • Data Sample Size: 500 reviews
  • Time Frame: Not explicitly stated, but based on the content of the reviews, they appear to span several years (from initial release to present).
  • Analysis Methods:
    • Sentiment Analysis: Qualitative assessment of user sentiment based on review text.
    • Keyword Extraction: Identification of frequently mentioned keywords and phrases related to pain points, requested features, and positive aspects.
    • Frequency Analysis: Counting the occurrence of specific issues or requests across the reviews.

Key User Pain Points

  • Poor Touch Controls: The most frequently cited issue. Users report that the touch controls are unresponsive, inaccurate, and inconsistent. This leads to unpredictable movements and frustration, making the game feel unfair. Many compare it unfavorably to the PC version with mouse controls.
  • Inconsistent Physics: Related to the control issues, users describe the game's physics as unpredictable. Similar inputs can produce wildly different outcomes, leading to a sense of randomness and a lack of control.
  • Lag Spikes: Some users report experiencing lag spikes, particularly during terrain generation or in specific areas of the game (e.g., before Devil's Chimney, Orange Mountain). This further exacerbates the control issues and contributes to frustration.
  • Lack of Controller Support: Many users express a desire for controller support, believing it would significantly improve the playability of the mobile version.
  • Rage Inducing Difficulty: While the game is designed to be challenging, some users find the combination of inherent difficulty and poor controls overwhelming, leading to extreme frustration and even device damage.
  • Progress Loss: The lack of checkpoints and the unforgiving nature of the game mean that players can lose significant progress due to a single mistake, which is exacerbated by the control issues.

Frequently Requested Features

  • Controller Support: The most frequently requested feature by far.
  • Improved Touch Controls: Specific requests include adjustable sensitivity settings, more precise input, and a more intuitive control scheme.
  • Win Counter: Some users want a win counter to track their progress after completing the game multiple times.
  • Cloud Saves/Account Syncing: To prevent loss of progress and allow playing across multiple devices.
  • Practice Mode/Easier Mode: A few users suggest adding a practice mode or easier difficulty setting to help new players learn the controls.
  • Disable Home Bar on iOS: To prevent accidental app switching during gameplay.

Strengths and Positive Aspects

  • Addictive Gameplay Loop: Despite the frustration, many users find the game incredibly addictive and rewarding.
  • Unique Challenge: The game offers a unique and challenging experience unlike other mobile games.
  • Philosophical Narration: The developer's philosophical observations and commentary are appreciated by many players, adding depth and humor to the experience.
  • Sense of Accomplishment: Overcoming the game's challenges provides a significant sense of accomplishment and satisfaction.
  • No Ads: Users appreciate the absence of advertisements, which is rare in mobile gaming.
  • Offline Play: The ability to play offline is a plus for many users.
  • Graphics: Some users find the graphics to be amazing.

Prioritized Action Recommendations

High Priority:

  • Implement Controller Support: This is the most requested feature and would likely address the primary complaint about the game's controls.
  • Revamp Touch Controls: If controller support is not feasible, a complete overhaul of the touch controls is necessary to improve responsiveness, accuracy, and consistency. Consider alternative control schemes or customizable options.
  • Address Physics Inconsistencies: Investigate and fix the unpredictable physics issues that contribute to the game's unfair difficulty.
  • Optimize Performance: Address the lag spikes reported by users, particularly in specific areas of the game.

Medium Priority:

  • Add a Win Counter: Implement a win counter to track progress after multiple completions.
  • Consider Cloud Saves/Account Syncing: Allow players to save their progress and sync it across multiple devices.
  • Investigate accidental home bar activation: Provide a way to disable the home bar on iOS during gameplay.

Low Priority:

  • Explore Accessibility Options: Consider adding a practice mode or easier difficulty setting for new players.
  • Graphics Optimization: Ensure compatibility and smooth performance across a wider range of devices.

Opportunities for Startup Ideas

  • Mobile Game Controller Specialization: Develop a mobile game controller specifically designed for precision and control in games like "Getting Over It," focusing on ergonomic design and responsive input.
  • AI-Powered Difficulty Adjustment: Implement an AI system that dynamically adjusts the game's difficulty based on the player's skill level, providing a more personalized and less frustrating experience.
  • Rage Game Support Group App: Create an app that provides a community forum, tips, and support for players struggling with rage games like "Getting Over It."
  • Mobile Game Control Scheme Customization Platform: Build a platform that allows developers to easily implement and customize various control schemes for mobile games, giving players more options and control over their gaming experience.

Trends and Observations

  • Negative Sentiment Primarily Focuses on Controls: The majority of negative reviews specifically mention the poor touch controls as the primary source of frustration.
  • Positive Sentiment Centers on Challenge and Reward: Positive reviews often highlight the game's unique challenge and the rewarding sense of accomplishment upon completion.
  • Comparison to PC Version: Many users compare the mobile version unfavorably to the PC version, citing the superior controls of the latter.
  • Language Preferences: The majority of reviews are in English, with a few in other languages such as Arabic.
  • Shift in Sentiment After Completion: Some users who initially rated the game negatively changed their rating to positive after finally beating it, demonstrating the rewarding nature of the experience.
  • Device-Specific Issues: Some users report device-specific issues, such as lag on older devices or accidental activation of the home bar on iPhones.

Conclusion

"Getting Over It" on mobile is a flawed but potentially rewarding experience. The core gameplay loop and philosophical narration are praised by many, but the poorly implemented touch controls and inconsistent physics significantly detract from the experience. Implementing controller support and/or revamping the touch controls are critical steps to improving the game's playability and overall user satisfaction. By addressing these issues, the developer can unlock the full potential of the mobile version and create a truly enjoyable experience for a wider audience. The high number of five-star reviews shows that the core game is still loved, and the recommendations above can bring the mobile version up to par.

Original App Link

https://apps.apple.com/us/app/getting-over-it/id1319618742?uo=2