Customer Reviews (100)

Daniel Dinca • 2025-03-30T17:11:06.767Z

I can't even beat the 3th level because the game is way too hard I'm trying to get to the 4th level but they don't let me because I'm too weak but I tried my best but they didn't ring me to the 4th level because I did have that much time 1/10

Syed Najum • 2025-03-30T16:01:11.470Z

The game is good, but there are too many ads. I only managed to get through the ads just five minutes and uninstall the game...

goodluck korir • 2025-03-30T13:17:57.227Z

it's good

Summary of Key Insights

The app "Attack Hole - Black Hole Games" receives overwhelmingly negative feedback, primarily due to excessive advertisements. While some users find the core gameplay loop enjoyable, the sheer volume of ads significantly detracts from the user experience, leading to frustration and uninstalls. Many users also report issues with difficulty, repetitive gameplay, and a lack of offline play. The app's overall rating is poor, with a vast majority of reviews being 1-star. There are some positive comments about the game being "good" or "nice," but these are overshadowed by the negative sentiment. The in-app purchase to remove ads appears to be ineffective for some users.

Strengths:

  • Potentially addictive core gameplay loop (mentioned by a few users).
  • Some users appreciate the simple concept.

Weaknesses:

  • Excessive and intrusive advertisements.
  • Difficulty spikes and unbalanced gameplay.
  • Repetitive gameplay with limited content.
  • Lack of offline play.
  • Potential false advertising regarding ad removal purchases.
  • Joystick control issues.
  • Lagging/performance issues.

Sentiment and Quantitative Metrics:

  • Overall Rating: Very Poor
  • 1-Star Reviews: 76%
  • 2-Star Reviews: 9%
  • 3-Star Reviews: 4%
  • 4-Star Reviews: 0%
  • 5-Star Reviews: 11%

Data & Methodology Overview

  • Data Sample Size: 100 reviews
  • Time Frame: Not specified, but presumably recent based on the version number (1.28.2).
  • Analysis Methods: Manual review of user reviews, sentiment analysis (qualitative assessment of positive, negative, or neutral opinions), keyword extraction (identifying frequently used words and phrases).

Key User Pain Points

  • Excessive Advertisements: This is the most significant and frequently mentioned issue. Users report ads appearing before, during, and after gameplay, often exceeding the actual playtime.
    • Impact: Extreme frustration, leading to uninstalls and negative reviews. Users feel the game is more of an ad delivery platform than an actual game.
  • Difficulty Spikes: Many users struggle to progress beyond early levels, finding the game too difficult despite collecting numerous power-ups.
    • Impact: Frustration and discouragement, leading to abandonment of the game.
  • Repetitive Gameplay: Some users find the game lacks depth and content, becoming boring quickly after experiencing the available weapons and levels.
    • Impact: Reduced long-term engagement and a lack of motivation to continue playing.
  • Lack of Offline Play: The inability to play the game without an internet connection is a major drawback for many users.
    • Impact: Limits accessibility and convenience, forcing users to endure ads even when they prefer to play offline.
  • Ineffective Ad Removal Purchase: Users who purchased the ad-free option report that ads still appear, indicating a potential scam or technical issue.
    • Impact: Loss of trust and anger towards the developer.
  • Control Issues: Several users reported joystick control problems, making the game difficult to navigate.
    • Impact: Frustration and impaired gameplay.
  • Lagging/Performance Issues: Some users experience lag and performance problems, making the game unplayable.
    • Impact: Frustration and inability to enjoy the game.

Frequently Requested Features

  • Reduced Advertisements: This is the most common request.
  • Offline Play: The ability to play without an internet connection.
  • More Content/Levels: Users want more variety and depth in the gameplay.
  • Improved Difficulty Balancing: A more gradual difficulty curve.
  • Better Controls: More responsive and reliable joystick controls.
  • Fix Ad Removal Purchase: Ensure that purchasing the ad-free option actually removes ads.

Strengths and Positive Aspects

  • Simple and Addictive Core Gameplay: Some users find the basic concept of swallowing objects with a black hole enjoyable and potentially addictive.
  • Easy Boss Fights (For some): A few users mentioned the boss fights were easy, which can be a positive for casual players (although others found the entire game too difficult).
  • Visually Appealing (Implied): While not explicitly stated, the fact that some users enjoyed the gameplay suggests the visuals are at least adequate.

Prioritized Action Recommendations

High Priority:

  • Reduce Advertisement Frequency and Duration: Drastically reduce the number of ads and their length. Consider implementing less intrusive ad formats (e.g., banner ads) or offering more generous rewards for watching optional ads.
  • Investigate and Fix Ad Removal Purchase Issues: Immediately address the reports of the ad-free purchase not working. Provide refunds to affected users and ensure the purchase functions as intended.
  • Enable Offline Play: Allow users to play the game without an internet connection, even if some features (e.g., multiplayer) are disabled.

Medium Priority:

  • Rebalance Difficulty: Adjust the difficulty curve to be more gradual and less punishing, especially in the early levels.
  • Add More Content and Variety: Introduce new levels, weapons, enemies, and game modes to keep players engaged.
  • Improve Controls: Address the joystick control issues to ensure smooth and responsive movement.

Low Priority:

  • Optimize Performance: Address lag and performance issues to ensure smooth gameplay on a wider range of devices.

Opportunities for Startup Ideas

  • Ethical Mobile Game Monetization Platform: A platform that helps developers monetize their games without resorting to excessive and intrusive advertising. This could involve alternative monetization methods like subscriptions, cosmetic item sales, or partnerships with ethical ad networks.
  • AI-Powered Ad Frequency Optimizer: A tool that uses machine learning to dynamically adjust ad frequency based on user behavior and engagement, minimizing disruption while maximizing revenue.
  • Mobile Game Review Aggregator with Ad Load Transparency: A review platform that includes information about the ad frequency and intrusiveness of mobile games, helping users make informed decisions before downloading.

Trends and Observations

  • Overwhelmingly Negative Sentiment: The vast majority of reviews are negative, primarily due to excessive ads.
  • Consistent Complaints: The same issues (ads, difficulty, lack of content) are repeatedly mentioned by different users, indicating a systemic problem.
  • Potential for Misleading Advertising: The ad for the game might be different from the actual gameplay experience, leading to disappointment.
  • Language Diversity: Reviews are written in various languages, suggesting a global audience.
  • Frustration with "Pay-to-Win" Mechanics: The need to watch ads to gain an advantage suggests a potential "pay-to-win" element, which is negatively received.

Conclusion

"Attack Hole - Black Hole Games" suffers from a critical flaw: excessive and intrusive advertising. This issue overshadows any potential enjoyment of the core gameplay and drives users away. Addressing the ad problem should be the top priority. Furthermore, improvements to difficulty balancing, content variety, and controls are needed to improve the overall user experience. Without significant changes, the app is likely to continue receiving negative reviews and struggling to retain players. The current recommendation is to avoid downloading the app until the advertisement issues are resolved.

Original App Link

https://play.google.com/store/apps/details?id=com.redlinegames.attackhole