Customer Reviews (100)

Deepika Tiwari • 2025-03-25T05:24:47.178Z

my feivret game 🎮 i like this game

Rita Brant • 2025-03-25T05:10:58.785Z

Great game makes you think

Mary Ann Sutherland • 2025-03-25T04:24:12.223Z

pace is up to you focus varies.

Summary of Key Insights

  • Nut Sort: Color Sorting Game is generally well-received, with a high percentage of 5-star reviews (62%). Users find the game engaging, simple to understand, and good for passing time. However, the overwhelming consensus is that the game is plagued by excessive and intrusive advertising. Some users also report issues with the game not matching the advertised version. The lack of utility for earned coins and the limited number of screw heights after many levels are also sources of frustration. The game is perceived as easy initially but becomes more challenging, which is appreciated by many.
  • Strengths: Simple gameplay, engaging puzzles, and brain-teasing challenges.
  • Weaknesses: Excessive advertising, misleading advertising, lack of use for earned coins, limited progression in screw heights.
  • Overall Sentiment: Positive, but heavily overshadowed by negative feedback regarding advertising.
  • Quantitative Metrics: Overall rating is likely around 4.2 stars (based on the score distribution). 5-star reviews account for 62% of the total, 4-star for 13%, 3-star for 11%, 2-star for 3%, and 1-star for 11%.

Data & Methodology Overview

  • Data Sample Size: 100 reviews
  • Time Frame: The reviews do not have timestamps, so the time frame is not known. However, the version is 1.10.1, so it is assumed they are relatively recent.
  • Analysis Methods: Sentiment analysis was performed by identifying positive and negative keywords and phrases within the reviews. Keyword extraction was used to identify frequently mentioned issues and requested features.

Key User Pain Points

  • Excessive Advertising: The most significant pain point is the frequency and intrusiveness of ads. Many users report ads after every level, and some even report ads during gameplay. This leads to frustration and uninstallations.
  • Misleading Advertising: Some users complain that the game is not the same as the version advertised in other games.
  • Lack of Utility for Coins: Users accumulate coins but find that they cannot use them to purchase anything meaningful within the game, such as power-ups or aids. The only use is changing the background.
  • Limited Progression/Repetitive Gameplay: Some users report that after playing many levels, the game becomes repetitive, with no advancement in screw heights.
  • Bugs/Glitches: One user reported getting stuck in a loop of ads with no end. Another user reported issues with playing on a Samsung Fold, where elements are obscured.
  • Subscription Cost: One user complained about the high cost of the ad-free subscription ($3 every two weeks).
  • Inappropriate Ads: One user reported seeing inappropriate ads (AI challenge, Apex) that seemed like they were from pornhub.
  • Privacy Concerns: One user refused to accept the terms of China obtaining and sharing unlimited information.

Frequently Requested Features

  • Meaningful Use of Coins: Users want to be able to use the coins they earn to purchase power-ups, aids, or other in-game items.
  • Option to Skip Early Levels: Some users want the ability to skip the easier levels and start at a more challenging level.
  • Ad-Free Option (One-Time Purchase): Some users want a one-time purchase option to remove ads instead of a recurring subscription.
  • Settings for Colorblindness: One user requested settings for colorblindness.
  • More Variety in Gameplay/Progression: Users want more variety in the game, such as different screw heights or challenges.

Strengths and Positive Aspects

  • Simple and Easy to Understand Gameplay: Users find the game easy to learn and play.
  • Engaging and Addictive Puzzles: Users find the puzzles engaging and addictive.
  • Brain-Teasing Challenges: Users appreciate the brain-teasing nature of the game.
  • Good for Passing Time: Users find the game a good way to pass the time.
  • Stress Relief: Some users find the game relaxing and a good way to relieve stress.
  • Cognitive Stimulation: Some users find the game helps stimulate cognitive skills.
  • Approachable and Less Stressful: One user found it more approachable and less stressful than Towers of Hanoi.
  • Can Play Offline: One user mentioned it can be played offline.

Prioritized Action Recommendations

High Priority:

  • Reduce Advertising Frequency and Intrusiveness: Implement a less intrusive advertising strategy. Consider reducing the frequency of ads or offering rewarded video ads for optional bonuses.
  • Address Misleading Advertising: Ensure the game accurately reflects the gameplay shown in advertisements.
  • Provide Meaningful Use for Coins: Implement a system where players can use earned coins to purchase power-ups, aids, cosmetic items, or other in-game benefits.

Medium Priority:

  • Offer a One-Time Purchase Option for Ad Removal: Provide a one-time purchase option to remove ads permanently.
  • Implement Settings for Colorblindness: Add settings to accommodate colorblind players.
  • Fix Bugs and Glitches: Address reported bugs, such as getting stuck in ad loops or issues with specific devices (e.g., Samsung Fold).
  • Monitor Ad Content: Ensure that ads displayed are appropriate for all audiences and do not violate any policies.

Low Priority:

  • Allow Skipping Early Levels: Consider adding an option to skip easier levels for experienced players.
  • Increase Variety in Gameplay/Progression: Introduce new mechanics or challenges to keep the game fresh and engaging.

Opportunities for Startup Ideas

  • Ad-Filtering SDK for Hyper-Casual Games: Develop an SDK that allows developers to easily filter out inappropriate or misleading ads in their hyper-casual games.
  • Dynamic Difficulty Adjustment System: Create a system that dynamically adjusts the game's difficulty based on player skill, preventing boredom in early levels and excessive difficulty later on.
  • In-Game Currency Utility Platform: Build a platform that allows developers to easily integrate a system where in-game currency can be used for meaningful purchases, such as power-ups, cosmetic items, or even cross-game rewards.

Trends and Observations

  • Advertising is the Dominant Issue: The vast majority of negative feedback revolves around the excessive advertising.
  • Positive Core Gameplay Loop: Despite the advertising issues, the core gameplay loop is generally well-liked.
  • Monetization Strategy Backlash: The current monetization strategy (frequent ads, expensive subscription) is causing significant user dissatisfaction.
  • Potential for Increased Player Engagement: Implementing meaningful use of coins could significantly increase player engagement and retention.

Conclusion

Nut Sort: Color Sorting Game has a solid foundation with engaging gameplay, but its current monetization strategy is severely impacting the user experience. Reducing advertising frequency, providing meaningful use for coins, and addressing reported bugs are crucial for improving user satisfaction and long-term retention. Re-evaluating the monetization strategy and focusing on player experience will be essential for the game's success.

Overall Recommendation: Prioritize reducing advertising and providing meaningful use for earned coins. These changes will significantly improve user satisfaction and potentially increase revenue through alternative monetization methods.

Original App Link

https://play.google.com/store/apps/details?id=com.zm.nuts