Customer Reviews (500)

ToadmanJack • 2025-02-20T11:17:37-07:00

I started games this genre with The Room series and that was a mistake. These other games are perfectly fine, but in comparison to The Room series they are primitive. The Room series logic, graphics, and game play are simply the best. I have replayed the whole series several times as it is just fun.

Rondolais • 2025-01-20T21:31:16-07:00

Play this game in the day or early evening, once you start you won’t stop until you complete the section.I found myself up until early in the morning the first time I played. Really enjoyed it, doesn’t beat you up mentally, the hints are timed perfectly.

Ecmac88 • 2025-01-14T17:18:12-07:00

Just Amazing…. Can’t wait for the next one!

Summary of Key Insights

  • "The Room" is overwhelmingly praised as a top-tier puzzle game with exceptional graphics, intricate puzzles, and an immersive atmosphere. Users frequently commend its originality and challenge. However, a recurring technical issue involving black screens during certain video sequences significantly impacts playability for some users, particularly on newer iOS devices. Many users express a strong desire for more games in the series, indicating high satisfaction and engagement. The game is considered well worth its price, especially given the absence of ads or in-app purchases.
  • Strengths: High-quality graphics, challenging and engaging puzzles, immersive atmosphere, no ads or in-app purchases, helpful hint system.
  • Weaknesses: Recurring "black screen" bug during video sequences on newer iOS devices, relatively short gameplay length.
  • Overall Sentiment: Highly positive, with a strong user base expressing love for the game and series.
  • Quantitative Metrics:
    • Overall Rating: App Store doesn't display overall rating from the provided data
    • Score Distribution: 1-star (10.6%), 2-star (3.8%), 3-star (4.8%), 4-star (8.4%), 5-star (72.4%)
    • Approximately 72.4% of reviews are 5-star ratings, indicating a very high level of satisfaction.

Data & Methodology Overview

  • Data Sample Size: 500 reviews
  • Time Frame: The reviews span several years, from the game's initial release to recent dates (as of July 2023), showing continued interest and feedback over time.
  • Analysis Methods:
    • Sentiment Analysis: Manual assessment of review text to determine overall sentiment (positive, negative, neutral).
    • Keyword Extraction: Identification of frequently used words and phrases to pinpoint common themes, issues, and requests.
    • Issue Categorization: Grouping similar issues (e.g., "black screen" bug, desire for more content) for quantitative analysis.

Key User Pain Points

  • "Black Screen" Bug: Many users report a critical bug where the screen goes black when attempting to view certain video sequences (e.g., looking through the telescope in chapter 2), preventing them from progressing in the game. This issue is particularly prevalent on newer iOS devices and appears to be a long-standing problem that has not been adequately addressed by the developers.
    • Impact: Game-breaking, rendering the game unplayable and causing significant frustration.
  • Short Gameplay Length: Some users feel that the game is too short and can be completed quickly, leaving them wanting more content.
    • Impact: Reduces replayability and overall value for some players.
  • Darkness of Scenes: Some users report that some scenes are too dark, making it difficult to see details and solve puzzles.
    • Impact: Frustration and difficulty in solving puzzles.

Frequently Requested Features

  • More Games in the Series: The most common request is for new installments in "The Room" series, indicating a strong desire for more content from the developers.
  • VR Version Sequels: Users who enjoyed the VR version are requesting sequels in VR.
  • Fix for "Black Screen" Bug: A fix for the "black screen" bug.
  • Longer Gameplay: A longer game with more levels.

Strengths and Positive Aspects

  • High-Quality Graphics: Users consistently praise the game's stunning and realistic graphics, which contribute to the immersive experience.
  • Challenging and Engaging Puzzles: The puzzles are described as intricate, clever, and thought-provoking, providing a satisfying challenge for players. The hint system is praised for providing assistance without giving away the solutions.
  • Immersive Atmosphere: The game's eerie atmosphere, combined with its high-quality graphics and sound design, creates a captivating and immersive experience.
  • No Ads or In-App Purchases: Users appreciate the absence of ads and in-app purchases, which allows for an uninterrupted and enjoyable gaming experience.
  • Originality: Many users feel the game is unique and original, setting it apart from other puzzle games on the market.
  • Nostalgia: Some users who played the game years ago are returning to it and finding it just as enjoyable as they remember.

Prioritized Action Recommendations

  • High Priority:
    • Fix the "Black Screen" Bug: This is the most critical issue and should be addressed immediately to restore playability for affected users. (Severity: Game-breaking, Frequency: High)
    • Address Compatibility Issues: Ensure the game is fully compatible with the latest iOS versions and devices. (Severity: Game-breaking, Frequency: High)
  • Medium Priority:
    • Create More Content: Develop new games in "The Room" series to satisfy user demand and capitalize on the game's popularity. (Severity: Medium, Frequency: High)
    • Consider VR Sequels: Create sequels to the VR version of the game. (Severity: Medium, Frequency: Medium)
    • Increase Gameplay Length: Consider adding more levels or extending the gameplay in future installments. (Severity: Medium, Frequency: Medium)
    • Provide Sound Control: Allow users to turn off specific sounds. (Severity: Medium, Frequency: Low)
  • Low Priority:
    • Address Darkness of Scenes: Adjust the lighting in some scenes to improve visibility. (Severity: Low, Frequency: Low)
    • Improve Touch Controls: Refine the touch controls to improve responsiveness. (Severity: Low, Frequency: Low)

Opportunities for Startup Ideas

  • Puzzle Game Subscription Service: A subscription service offering access to a library of high-quality puzzle games, similar to "The Room," could appeal to puzzle enthusiasts.
  • "The Room" Inspired Escape Room Franchise: Develop physical escape rooms based on the puzzles and themes of "The Room" series.
  • AI-Powered Puzzle Game Generator: Create a tool that uses AI to generate unique and challenging puzzle games based on user preferences.

Trends and Observations

  • Longevity: "The Room" continues to be popular years after its initial release, indicating its enduring appeal and high quality.
  • Series Loyalty: Users who enjoy "The Room" are highly likely to purchase and play the sequels, demonstrating strong brand loyalty.
  • VR Interest: There is significant interest in VR versions of "The Room" games, suggesting a potential market for VR puzzle experiences.
  • Occult Themes: Some users expressed discomfort with the occult themes, suggesting that Fireproof Games consider offering options for players who prefer less dark themes.
  • Language Preferences: The app is available in multiple languages, indicating a global audience.

Conclusion

"The Room" is a highly successful puzzle game with a dedicated fan base. While the game's strengths lie in its exceptional graphics, challenging puzzles, and immersive atmosphere, a recurring technical issue involving black screens significantly impacts playability for some users. Addressing this bug and releasing new content are the top priorities for maintaining user satisfaction and capitalizing on the game's popularity.

Original App Link

https://apps.apple.com/us/app/the-room/id552039496?uo=2